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- SKYRIM SMITHING PERKS OVERHAUL MOD
- SKYRIM SMITHING PERKS OVERHAUL PATCH
- SKYRIM SMITHING PERKS OVERHAUL MODS
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SKYRIM SMITHING PERKS OVERHAUL PATCH
SKYRIM SMITHING PERKS OVERHAUL MODS
esp files, balance tweak (Elven Gilded armors now part of Advanced Smithing), rename Dragon Armor to Dragon Smithing for greater compatibility with mods that add Dragon weapons, better perk descriptions.Item Rarity in New World Items can also have a gem slot, in addition to perks. To fix those, get Complete Crafting Overhaul.
SKYRIM SMITHING PERKS OVERHAUL MOD
To fix those, get Weapons and Armor Fixesĥ) The mod does not fix bad or missing crafting recipes.įor instance, the Skyforge Steel Dagger does not have a crafting recipe, and you will still not be able to craft it. However see note 4 below.Ĥ) The mod does not fix weapons and armors with bad or missing material assignments.įor instance several, but not all, of the vanilla Draugr Armors have the ArmorMaterialDaedric keyword (yes you read that right) instead of ArmorMaterialSteel, and you will still need the Daedric Smithing Perk to double-improve them. The normal Falmer / Draugr weapons are tied to the Steel Smithing perk, because they are essentially crap weapons, inline with Steel-grade (or lower) weapons.ģ) The mod does not "forget" weapons or armors, unless the game itself forget to assign them keywords.įor example, you do not see the "Falmer" entry in the "armors" column of the Basic/Steel Smithing perk - that is because they are assigned the ArmorMaterialSteel keyword (no ArmorMaterialFalmer keyword exists, which is why it's not listed in the above table). The Honed Falmer / Draugr Weapons are exactly between Elven and Glass weapons, damage wise, which is why they are tied to the Advanced Smithing perk. If a recipe did not require the Steel Smithing perk before, it will not require the Basic Smithing perk now. What the mod does not do.ġ) The mod does not break low-level gameplay. For crafting to work as intended, you need all three mods. To fix those, you need Complete Crafting Overhaul. And to make things worse, several crafting recipes are simply missing from the game for unfathomable reasons (if you wondered why you could not craft Skyforge Steel Daggers, or Nord Hero Bows, this is why).
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To fix those issues get Weapons and Armor Fixes. except that several weapons are missing their material keywords (e.g., Thieves Guild Armor), or have the wrong ones (e.g., Ancient Nord Armor, which is considered Daedric by Vanilla). So what does Smithing Perks Overhaul do? Well it basically takes EVERY material keywords, and ties them to perks. The Imperial Bow was marked with WeapMaterialImperial, and the Hunter's Bow was marked with WeapMaterialSteel. You probably thought "Well both Bows require Steel Ingots, so both are steel, right?" Well no, both are not steel. With this mod, most of the "Grr, why can't I get this Imperial Bow in line with the Hunter's Bow?" type of frustration goes away. This means you can improve Imperial Heavy Armor twice as much, but not the Imperial Light Armor or Imperial Studded Armor, even if you mastered the secrets of Daedric gear. If you check the table for Vanilla behaviour, you see that only ArmorMaterialImperialHeavy is present. * Imperial Studded Armor (marked with ArmorMaterialImperialStudded) * Imperial Light Armor (marked with ArmorMaterialImperialLight)
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* Imperial Heavy Armor (marked with ArmorMaterialImperialHeavy) Let's take a simple case of the various types of Imperial gear. ArmorMaterialImperialStudded, shortened to "Imperial Studded" in the above table) to appropriate perks, leading to proper behaviour for items associated to that keyword. For the more technically-minded, it specifically either adds (or reassigns) material keywords (e.g.